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Ranger Ramjet

26
Posts
A member registered Feb 22, 2019

Recent community posts

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It'll probably way too late to bring this up, but just in case that there is going to be another update to the game I just wanted to ask to consider adding seperate blueprints for a Spacehouse Kitchen (and maybe also seperate upgrade blueprints for storehouses and docks). Towards the end of the game (if there ever is one) I'd like to construct something like a village with all the different structures the game offers all bundled together. Yet it won't allow me to have a House-kitchen and a Spacehouse on the same island at the same time.

Another thing with the Spacehouse: there's no short video where the main characters sit together in their newly built Spacehouse. Similar to the ones we got after building the Hut and the House.

Also, there's nothing on Earth for the Hunter to hunt. (In case you opt to settle down on Earth). 

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Wow, I just discovered the Spirit Detector. That will come in handy! Great tool. Crazy that I didn't think of that before.

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Hi, thank you for putting up the festive decorations on the barn. Looks great. It must have been a very busy night having to put them up for every player. Maybe it could be fun if somewhere in some cave you'd find a chest full of these items and then be able to decorate any structure. JK.

I did however wanted to point out that once you've beaten the enemy and the colonists have settled down on Earth and you've built the spacehouse, the new structure behind it moves at different speed than the layer in front of it as well as the layer behind it. It's a little bit nauseating looking at it as your character walks by. It's like it moves on its own.

Hi. I'd like to thank you again for all the lovely updates. What a pearl this game has become!

Now for my problem. I'm in this game in which I've made a truce with the enemy, so it ended there. But now I'm trying to build homes everywhere and get all the ore from the ground. And I'm having trouble getting the second Bombardment Shield up on Earth. On Unoiks I've managed this (albeit after the first bombardment -I still haven't figured out what triggers it after the Old One is beaten, sometimes it takes quite a while and other times it's almost instantaneous. A hint here would be appreciated-) by bumping into the right NPC. On Earth I'm having less success. I tried a whole bunch of things: bringing the scientists over in the Mobile Lab, standing atop the mountain with all necessary materials and calling them up. No response. There was another game in which I managed to get both shields up. Yet I forgot how I did that. Would you be so kind to give me a hint?

I've also noticed that the Truce Machine doesn't run out of "juice". Will this change in the future? So that a truce may expire and the battle reignites??

Are there other dates (like April 1st and Halloween) on which the game offers an extra quest or a festive treat?

Well, I love it. I tried it a couple more times, and my caracter now resembles the Hulk. Green, blue hair. Just smashing!!

I tried a game at the "easier" level, for a change. And quite early on there was a new quest, the Secret Potion quest. I completed the quest, drank the potion and got turned into a smurf. Was that an April Fools joke? Does it have a purpose? I kinda like the new look. Will it fade away?

Are there many differences between the difficulty levels? I noticed when playing at the hardest level one should factor in chewing the food before taking the next bite. (Unfortunately I could not get passed the aliens inside the largest enemy starship, so I eventually gave up that level.)

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A few questions:

Recently I nearly finished a game in which I didn't attack the Old One (I wanted a version in which the background on Sunset Island wasn't destroyed). So there was no subsequent bombardment. I've defeated their boss and also destroyed the nursery and the colonists have settled down with me on Starting Island. Now, if I were to take on the Old One (and win, of course), would there still be a bombardment as a consequence? I'm very reluctant to just give it a try and perhaps spoil that thing that I wanted to keep safe for so long in the game.

Is there a way to remove/undo the Absorbtion spell? I recently drained all the water below The Heights, drilled all the tiles away and created my own basins (for easier access to snaptopusses, sharks and pearl-clams) using the Absorbtion spell. At first, with only two large basins, it seemed to work. So I made more. But this did not result in seeing more creatures swimming there. Frankly, it seemed to be less. Sharks and Heliumsac creatures did not return.

Is it possible to bring water to higher places? Is there anything one can do to identify spawning spots for sharks or spitting(helium)fishbirds?

One thing that has been bothering me for a while now (something I should have mentioned way earlier) is the visual presence of the cable in the game. I think it's too thick and too yellow.

Finally, I still enjoy playing this game very, very much. Thanks again.

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And the game keeps getting better...! I keep discovering more creatures, places to go, how to create new items and how to look at surroundings through different glasses. I placed a ladder under water. The result was quite surprising. I recently had a giggle when my caracter was strutting around (after having rebuilt Earth and letting the colonists settle down over there) donning his brand new spirit fox helmet which suddenly opened fire on a band of pink ghosts coming out of nowhere. Also I've caught a "magnestone" and a "magnewyrm"! (A thing I hadn't thought possible after having had a go at other creatures that just won't be trapped.) Now I finally know what to call them. And that leads me to my quastion: Could (and would) you reveal what the untrappables are called by you, the creators of the game?? (So far I've been calling them: purple turtles, nautili (nautilusses?), blue crabs, wreckingballfish, buzz-scorpions, bullet-cyborgs, bubble clams, bloodleeches, tar-spitting fish, lettuceheads, rhino-snails, giant caterpillars, giant earwigs, giant wasps, giant seahorses, chandelier-jellyfish, night-dinos, flying shrimp...)

Thanks again. Awesome game!!!

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Hi fellows, the game is still great. And because it's quite complex I sometimes can not remember how I solved certain quests the first time around. At the moment I can't remember how I did the quest for the alien on Mars. I've got the book of translation, but the other thing... big question mark. And I can't check it on another slot because when I have a look at the same quest it just says "completed" and the requirements are gone. Would you give me a hint, please?

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Is there a way to put an end to the meteor shower on Earth? And/or putting an end to the flying drones and the submarine drones attacking me? I want to see what it looks like having the colonists settle down back on Earth. But I'm afraid they'll be shrieking their lungs out all day if I was to do that without taking care of the drones and meteors first.

A couple of ideas for when every quest has been done: 1) a terraformer machine that refills all the tunnels one has dug; 2) a (very expensive-to-make) machine that refills the land with ores and gems; 3) more comfort requests from the other colonists (a disco, a bar, a pool-hall, a bowling alley, tv, peddle-boats, private quarters, ...); pastures/corrals/ponds for all the creatures/animals caught (I feel sorta uneasy seeing all those cages and having spend years locked up in boarding schools myself. I kinda want to set them free. Same goes for the girl stuck in that exofighter in my storage.) 4) a translation book for the yetis (or other magical creatures). Maybe they're not so violent once we find out what's ailing them. Maybe if I was to build them some igloos (or proper houses for that matter) we'd come to some kind of cooperation... (I'm just spitballing here. There's no need to respond to all of this.)

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So I came across a cave I had not seen before on the Unnature Sanctuary, which was fun. But I was actually looking for the lab in which I defeated the Chimera creature. Is it out there? Or do you only get to see it when you're pitted against Splicer?

I wanted to give this game to somebody as a gift. How does that happen? I've already bought the game for myself and from reading the purchase page I can't tell how the game will end up at its destination. After I've checked the box "gift" will there then pop up a box in which to place the e-mail address of the intended receiver? Please clarify this for me. (Keep in mind that I'm a dinosaur, so please don't get technical or assume that I have any knowledge of any software whatsoever.)

And how is the gift presented to (in this case) the birthday-boy? Will it be highlighted in his (or his parents') mailbox when it arrives and not be confused with advertisement junk?

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Or, how about this: labeling teleportals, like we can do now with chests. That way one can also tell which teleportal is which if there's more than one on the island. I often have to make extra jumps because I can't tell a portal by its coordinates. 

I have recently salvaged both Colony Ships and wanted to give them names so I can tell which one is which. So I placed a name plate inside the ship, but the new name didn't pop up on the teleport list (after I had installed teleportals, interstellar and normal). Would it be possible for us to name these ships? (Maybe with a cool plaque on the outside of the ship?)

Just wanted to let you know that I really like the latest update, The Depths. I haven't cracked it yet. That deep-sea creature seems to be a fierce foe. One thing though: How does one launch those mega-torpedoes? The regular torpedo launcher doesn't seem to recognize the mega ones.

The thing I had forgotten was to re-allocate the skill points (after being spliced they all got removed). As soon as I had done that it was real easy to defeat the Chimera. So I'm not so sure if you should make it easier.

By the way, what happens when you press "New Game"? Will a new slot open up or will all the previously stored games be replaced empty slots? I'm afraid to press the button in fear of losing the stored games.

Never mind. Fixed it on me ownsies. Feel like a total whine now for having squeaked so soon. Found out what was wrong and gave that chimera hell. Even though my shtoil of fighting remains very clumsy. I seem to forget all defense and start blasting away. Something to work on. Anyway, the planet looks awesome. Great addition. Thanks.

Hi. For starters, thanks for all the updates. 

So, I went and had a look at this new planet, Unnatural Sanctuary. It looks great, but it turned out to be quite violent. So the robot dressed me into that furry coat. I probably should've brought more provisions. And now I'm stuck there fighting off this chimera (which so far seems impossible) and the other guy is just standing there doing nothing. Am I missing something to win this fight? (In all honesty, I don't like some of the battles, like that beastmaster lair, mainly because I'm terrible at it. I could only defeat the kraken and the bandits on a regular basis. I tend to hurt my keyboard with those fights, which I'm trying to avoid). It was my favorite slot. I'd like to gain it back.

PS:  am I missing out on not being able to finish that Beastmaster Lair? Maybe you could add a difficulty setting there (Easy to Hard). Or a selection of weapons at each gate to choose from. For instance, outside the lair I wouldn't feel comfy attacking a dragon with just a sword and a shield.

I know very little of computers and their software and stuff. I just play this game and add data to some excel files. That's it. From exporting the save I got an .asav file. Uploading and linking it to you I cannot do. Because I do not know how. I noticed a "link" icon above this post section. When I click on it it asks me for a "URL" and some "Text". Again I'm stranded. Sorry. I can wait for the new update to come out. Maybe that will fix it. Not in any hurry. 

I've dismantled everything on Sunset Haven (except the elevator, an upgraded factory and a rail track). Unfortunately it didn't help.

Not really. I just got underway over there. There's only one patrol bot and one miner bot roaming around. I've built a nuclear plant, an advanced lab and a platform for my spacecraft to land on, nothing else. When leaving the island, as soon as I clear the last visible parts in the distance (east, west and up), it stops.

And it's just this slot. The other games are fine. It's just that I a good feeling about this particular start to the game in this slot. It would be a bummer to end it at this point.

I indeed was not in the cloud. The last I logged in was a few months ago. So that leaves me just after having rebuilt after the bombardment. I guess that's my mistake.

Anyway I started over again on a new slot. But now everytime I step onto Sunset Haven I get a stall of a second every two seconds. As soon as I leave the place it stops.

Just now I wanted to start a new game on an empty slot. Things went fine for a few minutes, then there was a glitchy moment and later still it stalled when I had reached a chest underneath the hut without coming back on. After I had restarted my computer all the slots with games that I had played before were gone.

More or less finished the game last night. I had a blast playing the game. Some quests were kinda hard. But then again I'm a lazy person. I prefer playing using only one hand. So that doesn't help. I very much liked the quest part of the game. And the digging for ore. Maintaining the farm. Piecing it all together was a lot of fun. The battles and fights are kinda lost on me. I might be too old for this game.

I do have some questions about the game. For instance, those pillars in the water beyond the dragon cave on the starting island, do they serve a purpose? Also once the Cultivator was killed by a patrol bot, not by my caracter, so I couldn't receive that particular merit. I wanted to find out what would happen when I come to new island, build a warehouse, an advanced lab, and let some robots do all the digging and fighting.

And also I had been wondering if it would be cool if your caracter would able to sail past islands without being able to see what's underneath the surface. Or something. 

Thanks anyway for making the game.